Audio Director


We are looking for an Audio Director to join the team, working on our debut title, The Lost Wild .

Working with a tight-knit and highly passionate team, you will play a key role in defining the game's audio vocabulary and help steer the creative direction. We are looking for a proactive person to join our team, someone who is looking to help us achieve audio excellence, collaborate to define, and craft the vision for this title and take on responsibilities across the audio spectrum from formulating concepts and defining the overall vibe. 

The primary responsibility of this role is to collaborate with the Creative Director and senior project team, to oversee all aspects of audio content production and implementation and direct and help the game team achieve the quality and vision for the game.

Location: The role is fully remote with options to work out of the office in Brighton.

Level/Experience: A Mid-senior role with at least one shipped game as sound designer, lead sound designer, or audio director. 

What the job entails

  • Be responsible for defining the game's overall sound direction and continuity across the game alongside other discipline leads and directors

  • Proactively iterate and test sounds as part of a strong user-testing process which forms part of the production process. 

  • Record, mix, tweak recordings either taken from libraries, or from your own foley recordings. 

  • Implement all sounds/cues into the engine correctly, with correct setup attenuation values, and ensure the sounds do come across as intended. 

  • Proactively explore new methods, techniques, and technologies to improve our quality and continue to push for realism and immersion at all times.

  • Help define the processes, pipelines, and direction that will enable the team to deliver a high-quality game.

  • Participate in continuous review and feedback of the game with the team.

  • Be involved in the creation of the game generally, and help shape it.

Technical Skills/Knowledge

  • Experience in implementing sound into games using various game development tools, pipelines, and technology. 

  • Proficiency with either Wwise or Fmod.

  • In-depth expertise with DAW and sample editor.

  • Experience with ambient sound design and dialogue. 

  • Good recording skills for SFX and Foley, in-studio and external environments.

  • Good understanding of music theory.

  • Outstanding communication skills.

  • Strong problem-solving skills.

  • Ability to work both independently and as part of a team.


  • 4-Day work week / 32h 

  • Work from home or work from the office – it's up to you

  • Unlimited fresh-air and wellness breaks

  • Private medical and dental healthcare

  • A large range of useful benefits and perks to choose from

  • Flexible work hours

  • A genuine aversion to crunch

  • One hour a week paid exercise and wellness pass

  • Annual salary reviews

  • 31 days’ paid holiday during each holiday year (including all bank holiday entitlements plus your birthday)

  • Extended time off for special days/events (Wedding, Birthday)

  • Fast-growing studio with plenty of room for career advancement

If you feel you have something to offer this role, even if you don’t think you qualify for all the above, please still apply. We are an inclusive employer and if you have potential, talent and a great work ethic, we want to hear from you. 🙏

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